rsszombiesystem (zombiesystem)
Category: | script |
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Author(s): | yvadfulck |
Downloads: | 4510 |
Rate: | You need to be logged in to vote |
Rating: | 3 (9 Votes) |
Description:
hi all
this is a zombiesystem :D
but can be addapted to different needs...
you can use the functions separatly
if you configure it well
http://wiki.multitheftauto.com/wiki/Zombiesystem_script
it contains :
zombies(a limit per player)
zombie ai (no *slothbot or whatsoever needed)
*if you wish,
you can activate the zombies to use slothbot AI
10 zombieskins(low weight textures)
infection system:
50 hits from a zombie gives 100% infection
result is : the player dies
from 80% infection the player gets a red view
housesystem:
you can create 2 types of enterable houses,
the command for housecreator is in meta.xml,
a house gives health,armor and cures infection for players,
also every house is zombiefree
carsystem :
you can create vehicles with a gui
the vehicles will respawn at their original position when exploded
command for the menu is in meta.xml
inventorysystem :
you can loot the zombies(if not looted)
and players that died
the stuff you loot go to inventory
to use inventory press I
to loot a dead zombie/ped press L
to fastloot press L 2 times
weapons from inventory can be dropped
zombies died in zombieproof zones have no loot
the loot items :
bandage (for health)
pills to lower the infection
most of the available weapons...
skillssystem:
killing will raise your gunstats
for ex:kill with deagle = deagle stats go up
killcount : a killcount
a spawnsystem
you can create spawns with a spawncreator
open the gui click create = spawn created
the script will choose a random spawnpoint from the existing ones to spawn/respawn players
a colshapecreator :
for zombieproof or zombiespawn colshapes
actual shapes is whole sa zombiespawn
grovestreet is zombieproof
(if you want to create your own shapes just delete zombiecols.xml and restart resource
the command for the colcreator is in the meta.xml
account system
you can choose the way the accountsystem works:
not at all,
just the saving and loading,
autologin:
an account will be created based on serial from a players pc
the default password MUST be changed in meta.xml,
and not be shown in adminpanel(do not add *in settings)
if the autologin is used,
all accounts created with autologin,
will get an update of actual/new password
when the resource starts
a pingkicker
a double serial checker
please take note if changing the main xml file
be shure the "nr" values are correctly entered
as double values will bug the spawning of the elements(colshapes,spawnpoints,vehicles)
skipping a value will result in double values when creating new args...beware :)
this resource needs to be in admin acl
cauz it uses several adminrights needed function like:
addacount,kickplayer,and so on
it might not work properly if it has no rights
!!!!CHANGE THE DEFAULT COMMANDS!!!!
ps:if you feel the need to rate only 1 point:
explain why...(or is it just cauz you cant steal???)
im running this script ,on a testserver
some vid
http://www.youtube.com/watch?v=Gyrw1zZZj2U
...
(more)
this is a zombiesystem :D
but can be addapted to different needs...
you can use the functions separatly
if you configure it well
http://wiki.multitheftauto.com/wiki/Zombiesystem_script
it contains :
zombies(a limit per player)
zombie ai (no *slothbot or whatsoever needed)
*if you wish,
you can activate the zombies to use slothbot AI
10 zombieskins(low weight textures)
infection system:
50 hits from a zombie gives 100% infection
result is : the player dies
from 80% infection the player gets a red view
housesystem:
you can create 2 types of enterable houses,
the command for housecreator is in meta.xml,
a house gives health,armor and cures infection for players,
also every house is zombiefree
carsystem :
you can create vehicles with a gui
the vehicles will respawn at their original position when exploded
command for the menu is in meta.xml
inventorysystem :
you can loot the zombies(if not looted)
and players that died
the stuff you loot go to inventory
to use inventory press I
to loot a dead zombie/ped press L
to fastloot press L 2 times
weapons from inventory can be dropped
zombies died in zombieproof zones have no loot
the loot items :
bandage (for health)
pills to lower the infection
most of the available weapons...
skillssystem:
killing will raise your gunstats
for ex:kill with deagle = deagle stats go up
killcount : a killcount
a spawnsystem
you can create spawns with a spawncreator
open the gui click create = spawn created
the script will choose a random spawnpoint from the existing ones to spawn/respawn players
a colshapecreator :
for zombieproof or zombiespawn colshapes
actual shapes is whole sa zombiespawn
grovestreet is zombieproof
(if you want to create your own shapes just delete zombiecols.xml and restart resource
the command for the colcreator is in the meta.xml
account system
you can choose the way the accountsystem works:
not at all,
just the saving and loading,
autologin:
an account will be created based on serial from a players pc
the default password MUST be changed in meta.xml,
and not be shown in adminpanel(do not add *in settings)
if the autologin is used,
all accounts created with autologin,
will get an update of actual/new password
when the resource starts
a pingkicker
a double serial checker
please take note if changing the main xml file
be shure the "nr" values are correctly entered
as double values will bug the spawning of the elements(colshapes,spawnpoints,vehicles)
skipping a value will result in double values when creating new args...beware :)
this resource needs to be in admin acl
cauz it uses several adminrights needed function like:
addacount,kickplayer,and so on
it might not work properly if it has no rights
!!!!CHANGE THE DEFAULT COMMANDS!!!!
ps:if you feel the need to rate only 1 point:
explain why...(or is it just cauz you cant steal???)
im running this script ,on a testserver
some vid
http://www.youtube.com/watch?v=Gyrw1zZZj2U
...
(more)
Version history
Version | Publish Date | Changes | |
---|---|---|---|
0.1.6 | 2013-12-01 12:06:57 | added some extra configs in meta.xml: show/hide mta hud show/hide scripts hud ammount for items to be looted by zombies you can all configure how you like it... |
Download |
0.1.5 | 2013-11-30 15:04:57 | added accountsystem settings can be changed in meta.xml |
Download |
0.1.2 | 2013-11-30 07:12:56 | fixed some glitch, added houses,you can create houses(2 types),you can choose if the house gots a blip or not ,players can go fill their armor and health in a house,also cure the infection they got, bed = health kitchen = armor closet = infection ,added multiple extra settings in meta.xml: added the possibility to use slothbot ai for zombies, added decay value for decay timer, added maxping value for pingkicker |
Download |
0.1.1 | 2013-11-29 05:29:16 | fixed loot ammount for gun on outside script peds, changed some things: added a hud fixed some bugs added a pingkicker (limit is 1000) i will add the ammount in meta.xml on next update added a double serial checker: one player can no longer connect using the same serial(double *wine or other) therefore the resource need to be in acl admin i changed some more but can seem to remember it(to many to rmmbr) |
Download |
0.1.0 | 2013-11-28 08:55:55 | changed the way to configure the settings from the script all settings are now to be configured in meta.xml added output for count of elements that are created with the script:cars,spawnpoints,colshapes the commands can be changed in meta.xml now added a random lootitems for peds from outside the script so the inventorysytem works on all peds/bots/zombies from the server... |
Download |
0.0.8 | 2013-11-27 07:18:41 | added vehicle creator(command in settings.lua) you can place cars where you wish with a small gui when the car explodes it respawns at its original position i added some cars near the actual safezones you can easely delete the existing cars in the main xml file |
Download |
0.0.7 | 2013-11-26 16:33:00 | changed spawnsystem, there is a command to open the spawncreator in settings.lua you can add as many spawns as you wish the script will then respawn a player in a random picked spawn added some more zombies some clientside errors bugfixed some misctweaks |
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0.0.6 | 2013-11-24 20:48:56 | added fastloot : press "L" 2x to fastloot added weaponsdrop from inventory: a player can drop weapons from his inventory for other players to pick up (no bandages or pills) also a decay-timer for the pickups to prevent pickupspam added more weapĂ´ns to loot |
Download |
0.0.5 | 2013-11-24 11:21:52 | added infection : 50 hits = 100% infected, result : you die linked the pills to lower infection, added my old infectionlevelbar(a remake of it) added weather and sky to be more doomsdaylike setted gametype to :"end of dayz" |
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0.0.4 | 2013-11-24 09:02:13 | added the choise for textures to be replaced or not in settings.lua | Download |
0.0.3 | 2013-11-24 08:27:54 | added skillsystem and killcount every ped or player you kill, gives the gunstat for the weapon you killed with killcount : says it all you can output your stats /mystats you can output your kills /mykills added some zombieskins : 7 (not shure they stay) next step : adding infection :) |
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0.0.2 | 2013-11-23 08:55:44 | added spawnposibilities players can spawn in a zombieproof colshape if the setting in settings.lua is put to "true" changed the way zombies spawn (they should no longer fall from the sky) added a body to loot from the player who dies removes items for player when he respawns added second weapon for first spawn |
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0.0.1 | 2013-11-22 21:59:45 | First public release | Download |