rssShader - Ped Wall (shader_pedwall)
Category: | script |
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Author(s): | Ren712 |
Downloads: | 3301 |
Rate: | You need to be logged in to vote |
Rating: | 3.8 (19 Votes) |
Description:
Resource: Shader_ped_wall v0.1.0
Author: Ren712
This effect lets you see silhouettes of players
hidden behind walls. Sort of wallh&^% i mean an effect
often seen in zombe survival games. I mean close to it.
Images give enough description.
You can modify the files as you wish.
Author: Ren712
This effect lets you see silhouettes of players
hidden behind walls. Sort of wallh&^% i mean an effect
often seen in zombe survival games. I mean close to it.
Images give enough description.
You can modify the files as you wish.
Version history
Version | Publish Date | Changes | |
---|---|---|---|
0.1.0 | 2018-03-21 01:14:19 | -Set AlphaTestEnable back to true -post_edge.fx is drawn only when effect is on |
Download |
0.0.9 | 2018-03-03 23:11:37 | -Set AlphaTestEnable to false | Download |
0.0.8 | 2016-05-16 13:41:02 | -Minor optimization for the MRT effect. | Download |
0.0.7 | 2016-02-05 16:01:50 | -Disabling ZBuffer for the peds instead of multiplying the Z dimention for projection. | Download |
0.0.6 | 2016-02-05 15:12:04 | -Added render to texture glow variant. If hardware doesn't support MRT in shaders then the effect will fallback to the basic glow effect. | Download |
0.0.5 | 2015-07-08 18:49:59 | -Cleaned up shader code a bit -Reconfigured the effect | Download |
0.0.4 | 2014-02-16 22:11:25 | -Exported the 'clear range fix' code into shader effect. It should work and react faster. |
Download |
0.0.3 | 2014-02-15 00:39:44 | -Made sure that all the shader elements are destroyed and the timer is killed when effect is switched off | Download |
0.0.2 | 2014-02-15 00:24:27 | -added switching event, enable the effect by /sPedWall -hold a key to see the effect ('o' is default) -the effect is visible on closer range -using a timer instead of onClientRender (FPS friendly) |
Download |
0.0.1 | 2013-07-22 18:00:11 | First public release | Download |