Jump to page content
English English  Polish Polish  Dutch Dutch  Russian Russian  German German  Hungarian Hungarian  Norwegian Norwegian  Swedish Swedish  Finnish Finnish  Romanian Romanian  Spanish Spanish  Portuguese Portuguese  Latvian Latvian 
Homepage
Home
Register
Login

Resources
Forum
Wiki
Servers

rssShader - Ped Wall (shader_pedwall)

Category:script
Author(s):Ren712
Downloads:3094
Rate:You need to be logged in to vote
Rating:3.8 (19 Votes)
Description:
Resource: Shader_ped_wall v0.1.0
Author: Ren712

This effect lets you see silhouettes of players
hidden behind walls. Sort of wallh&^% i mean an effect
often seen in zombe survival games. I mean close to it.
Images give enough description.

You can modify the files as you wish.

Download latest version | Report

Version history

Version Publish Date Changes
0.1.0 2018-03-21 01:14:19 -Set AlphaTestEnable back to true
-post_edge.fx is drawn only when effect is on
Download
0.0.9 2018-03-03 23:11:37 -Set AlphaTestEnable to false Download
0.0.8 2016-05-16 13:41:02 -Minor optimization for the MRT effect. Download
0.0.7 2016-02-05 16:01:50 -Disabling ZBuffer for the peds instead of multiplying the Z dimention for projection. Download
0.0.6 2016-02-05 15:12:04 -Added render to texture glow variant. If hardware doesn't support MRT in shaders then the effect will fallback to the basic glow effect. Download
0.0.5 2015-07-08 18:49:59 -Cleaned up shader code a bit -Reconfigured the effect Download
0.0.4 2014-02-16 22:11:25 -Exported the 'clear range fix' code into shader effect.
It should work and react faster.
Download
0.0.3 2014-02-15 00:39:44 -Made sure that all the shader elements are destroyed and the timer is killed when effect is switched off Download
0.0.2 2014-02-15 00:24:27 -added switching event, enable the effect by /sPedWall
-hold a key to see the effect ('o' is default)
-the effect is visible on closer range
-using a timer instead of onClientRender (FPS friendly)
Download
0.0.1 2013-07-22 18:00:11 First public release Download