rssShader Disco Ball (shader_disco_ball)
Category: | script |
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Author(s): | Ren712 |
Downloads: | 5308 |
Rate: | You need to be logged in to vote |
Rating: | 3.8 (30 Votes) |
Description:
Resource name: Shader Disco Ball v0.58
Author: Ren_712
Video: http://www.youtube.com/watch?v=rAp0f9e9q0A
changes in v0.58:
-Applied better solution for zFighting (when the effect flickers)
changes in v0.57:
-Rewritten/optimised most of the fx and lua code
-Changed the world effect blending mode to add
changes in v0.56:
-Changed the light position update method. Solves issues with light source shaking.
changes in v0.55:
-changed rotation matrix back to extrinsic.
-turning off the effect when object streamed out.
-turning off the effect when max distance is reached.
-fixed lightball flash when effect is started.
This resource adds a rotating color ball to given world coordinates.
The effect projects a colorful light effect on nearby world, vehicle
and ped textures. (Applying shader effect to peds has been enabled
recently - to see the effect on peds update your nightly MTA client)
You can change the values like rotation speed,effect distance fade
and other variables that determine the way the effect is rendered.
You will find further explanation in the lua file.
The default coordinates are (-1436.51,-543.118,25.7417)
I'd suggest that anyone interested in using this resource on a server,
applies the effect to entities rather than all textures. Also have in mind
that the map objects should not be rotated.
...
(more)
Author: Ren_712
Video: http://www.youtube.com/watch?v=rAp0f9e9q0A
changes in v0.58:
-Applied better solution for zFighting (when the effect flickers)
changes in v0.57:
-Rewritten/optimised most of the fx and lua code
-Changed the world effect blending mode to add
changes in v0.56:
-Changed the light position update method. Solves issues with light source shaking.
changes in v0.55:
-changed rotation matrix back to extrinsic.
-turning off the effect when object streamed out.
-turning off the effect when max distance is reached.
-fixed lightball flash when effect is started.
This resource adds a rotating color ball to given world coordinates.
The effect projects a colorful light effect on nearby world, vehicle
and ped textures. (Applying shader effect to peds has been enabled
recently - to see the effect on peds update your nightly MTA client)
You can change the values like rotation speed,effect distance fade
and other variables that determine the way the effect is rendered.
You will find further explanation in the lua file.
The default coordinates are (-1436.51,-543.118,25.7417)
I'd suggest that anyone interested in using this resource on a server,
applies the effect to entities rather than all textures. Also have in mind
that the map objects should not be rotated.
...
(more)
Version history
Version | Publish Date | Changes | |
---|---|---|---|
0.58.0 | 2014-03-09 00:37:28 | -Applied better solution for zFighting (when the effect flickers) | Download |
0.57.0 | 2014-02-14 23:06:38 | -Rewritten/optimised most of the fx and lua code -Changed the world effect blending mode to add |
Download |
0.56.0 | 2014-02-14 06:52:05 | -Changed the light position update method. Solves issues with light source shaking. | Download |
0.55.0 | 2013-04-15 18:35:22 | Download | |
0.53.0 | 2013-03-16 21:54:24 | Minor update | Download |
0.52.0 | 2013-01-25 00:12:56 | Added a specular lightning effect to the ball object to make it look shiny. | Download |
0.51.0 | 2013-01-23 20:22:12 | Bypassing needless calculations when the light source is out of sight. Added some variables. | Download |
0.5.0 | 2013-01-22 20:36:52 | First public release | Download |