rssbeta carrier (carrier)
Category: | script |
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Author(s): | Ace_Gambit |
Downloads: | 1703 |
Rate: | You need to be logged in to vote |
Rating: | 3.7 (28 Votes) |
Description:
Beta Carrier script 1.0 (Resource) Ace_Gambit
This resource allows you to spawn aircraft carriers with working barrage, SAM and elevator systems. The carrier is glued as one object which you can move or even drive by warping inside. You can land and park on the carriers but the carrier objects can not detect collision when its parent (reefer) is in motion. You can drive the carrier but this looks very awkward (way to fast acceleration and turn velocity). DP3 should solve this. The reefer's orientation is wrong as well (goes in the opposite direction). But hey, this is just a beta...
http://www.youtube.com/watch?v=KtOpBzHSrTQ
Features:
- Spawn aircraft carrier anywhere on the map
- Barrage and SAM systems
- Working elevators
- Carrier health
Controls:
- ENTER warp back into vehicle (only when standing next to a carrier platform)
Usage:
- The "samples" folder includes a demo game mode that you can use as a sandbox.
Exports:
- createCarrier
- getCarriers
- regTeamPlayerByID
- regTeamPlayersByID
- unregTeamPlayerByID
- unregTeamPlayersByID
- warpPlayerIntoCarrierByID
- warpPlayerIntoCarrierByNick
- blowCarrierByID
- fixCarrierByID
- regBrisantExplosives
Known issues:
- Several desyncing issues
- Can not enter vehicle on moving platform *
- Carrier not sinking when destroyed **
* You can not enter a vehicle when the elevator is in motion. You must step off the platform before you can re-enter again. Press ENTER while next to the platform to warp back into the vehicle.
** It seems like the carrier stops sinking when there is no player in its direct streaming radius. Also sinking may look awkward when it is occupied by a remote player.
Credits to the MTA team...
(more)
This resource allows you to spawn aircraft carriers with working barrage, SAM and elevator systems. The carrier is glued as one object which you can move or even drive by warping inside. You can land and park on the carriers but the carrier objects can not detect collision when its parent (reefer) is in motion. You can drive the carrier but this looks very awkward (way to fast acceleration and turn velocity). DP3 should solve this. The reefer's orientation is wrong as well (goes in the opposite direction). But hey, this is just a beta...
http://www.youtube.com/watch?v=KtOpBzHSrTQ
Features:
- Spawn aircraft carrier anywhere on the map
- Barrage and SAM systems
- Working elevators
- Carrier health
Controls:
- ENTER warp back into vehicle (only when standing next to a carrier platform)
Usage:
- The "samples" folder includes a demo game mode that you can use as a sandbox.
Exports:
- createCarrier
- getCarriers
- regTeamPlayerByID
- regTeamPlayersByID
- unregTeamPlayerByID
- unregTeamPlayersByID
- warpPlayerIntoCarrierByID
- warpPlayerIntoCarrierByNick
- blowCarrierByID
- fixCarrierByID
- regBrisantExplosives
Known issues:
- Several desyncing issues
- Can not enter vehicle on moving platform *
- Carrier not sinking when destroyed **
* You can not enter a vehicle when the elevator is in motion. You must step off the platform before you can re-enter again. Press ENTER while next to the platform to warp back into the vehicle.
** It seems like the carrier stops sinking when there is no player in its direct streaming radius. Also sinking may look awkward when it is occupied by a remote player.
Credits to the MTA team...
(more)
Version history
Version | Publish Date | Changes | |
---|---|---|---|
1.0.0 | 2008-05-07 13:19:35 | First public release | Download |