Jump to page content
English English   Polish Polish   Dutch Dutch   Russian Russian   German German   Hungarian Hungarian   Norwegian Norwegian   Swedish Swedish   Finnish Finnish   Romanian Romanian   Spanish Spanish   Portuguese Portuguese   Latvian Latvian  
Homepage
Home
Register
Login

Resources
Forum
Wiki
Servers

rssPrisoners of War (pow)

Category:gamemode
Author(s):Ace_Gambit
Downloads:2244
Rate:You need to be logged in to vote
Rating:3.8 (37 Votes)
Description:
Prisoners of War (Unfinished)

Support thread: http://forum.mtasa.com/viewtopic.php?f=91&t=22603

Due to incompatibility issues (my fault) I could not upload the map to MTA community.
Map: http://rapidshare.com/files/109182884/pow-okinawa.zip.html
Map (mirror): http://www.mediafire.com/?c1j2gi1juga

Map features:

Teams: 2
Spawn points: 32
Squads: 4 per team
Roles: 4 per team
Vehicles: rustler and patriot
Primary weapons: shovel, katana, 9mm, rifle, sniper, m4, ak47, flame thrower,
rocket launcher, satchel bombs, grenades, tear gas, molotovs
Vehicle weapons: barrage shells, recon flares and bunker buster bombs
Defence systems: sam, ssm and barrage
Vehicle repair: yes
Vehicle fuel: yes
Warfactory: yes
Missions: no
Respawn: yes

Known map issues:

- Pickups are not rendered (bug)

WARNING

This game mode is experimental. As part of this experiment I tried to play around with the possibilities of implementing custom fonts and such. Players may experience extensive loading times and FR drops on slow computers. Server admins are advised not to run this game mode on a public server.

Don't say I didn't warn you!

I also recommend not running the default scoreboard and killing messages resource. This game mode has its own. Running both resources at the same time may cause conflicts. Lastly keep in mind that most GUI coordinates are not relative! You will have to make it work yourself for resolutions other than 800x600 (my test mode).

Features:

- 32 slot team selection
- Role selection (engineer, grenadier, marksman and medic)
- Squad selection (alpha, bravo, charlie and delta)
- Campaign selection (assault and recon)
- Custom scoreboard
- Custom kill messages
- Projectile system (surface-to-air, surface-to-surface and barrage)
- Vehicle weapons (recon flares, barrage shells and bunker buster bombs)
- Vehicle damage system
- Vehicle fuel system
- Warfactory (unfinished)
- Object animation control (looped animation and lift triggers)
- World boundery control

Controls:

- LSHIFT for vehicle weapons (only after choosing a campaign at the warfactory)
- MOUSE1 (left mouse)/MOUSE2 (right mouse) for rotating vehicle turret (patriot in assault mode only)

Markers:

- Yellow marker: carrier lifts
- Spray can marker: vehicle repair
- Blue marker: vehicle fuel
- Purple marker: warfactory
- Orange marker/corona: vehicle ammo reload (only after choosing a campaign at the warfactory)

Known issues:

- Extensive loading time (should be fixed when MTA:DM starts shipping with descent font support)
- Objects created on the fly not showing correctly (this is due to MTA:DM bugs)
- Instruction text not disappearing
- Projectile desync (MTA bug)

Unfinished features:

- Match rounds (players are always able to join or respawn during the game)
- Team balance
- Warfactory (modshop) *
- Timers are not stopped **

* Important notice regarding the warfactory feature. The player is teleported to a fixed location in the default dimension! This means that you can not have multiple players in the warfactory at the same time. This was on the TODO list untill I stopped all development.
** When a player quits some timers remain active causing nil errors. This was also on the TODO list to fix.

Credits to the MTA team
...

(more)

Download latest version | Report

Version history

Version Publish Date Changes
1.0.0 2008-04-20 16:46:00 First public release Download