rssShader Dynamic Lighting (dynamic_lighting)
Category: | script |
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Author(s): | Ren712 |
Downloads: | 19334 |
Rate: | You need to be logged in to vote |
Rating: | 4 (43 Votes) |
Description:
This resource is discontinued. It uses an old inefficient methods, You'll find better lighting resources here: http://community.mtasa.com/index.php?p=resources&s=det..p;id=15978
Resource: Dynamic Lighting v1.5.8
video: http://www.youtube.com/watch?v=2t_bje_XjUY
http://www.youtube.com/watch?v=XH5tyQNNsss
wiki: http://wiki.multitheftauto.com/wiki/Resource:Dynamic_lighting
dependent resources:
night mod: https://community.multitheftauto.com/index.php?p=resources..p;id=13740
projectile lighting: http://community.multitheftauto.com/index.php?p=resources&..p;id=11072
vehicle lighting: http://community.multitheftauto.com/index.php?p=resources&..p;id=11071
flashlight: http://community.multitheftauto.com/index.php?p=resources&..mp;id=6858
This resource lets You create dynamic lights in MTA. It gives you a list of exported functions that You can use to create per pixel pointlights, spotlights and a directional vertex light. It should be considered a preview of what MTA:Eir will offer. The Eir solution should be more FPS friendly.I see that resource as an example of what the future holds.
Shader model 3 supports up to 15 lights at once while
Shader model 2 - only one light effect synced.
Check out mta wiki for details:
http://wiki.multitheftauto.com/wiki/Resource:Dynamic_lighting...
(more)
Resource: Dynamic Lighting v1.5.8
video: http://www.youtube.com/watch?v=2t_bje_XjUY
http://www.youtube.com/watch?v=XH5tyQNNsss
wiki: http://wiki.multitheftauto.com/wiki/Resource:Dynamic_lighting
dependent resources:
night mod: https://community.multitheftauto.com/index.php?p=resources..p;id=13740
projectile lighting: http://community.multitheftauto.com/index.php?p=resources&..p;id=11072
vehicle lighting: http://community.multitheftauto.com/index.php?p=resources&..p;id=11071
flashlight: http://community.multitheftauto.com/index.php?p=resources&..mp;id=6858
This resource lets You create dynamic lights in MTA. It gives you a list of exported functions that You can use to create per pixel pointlights, spotlights and a directional vertex light. It should be considered a preview of what MTA:Eir will offer. The Eir solution should be more FPS friendly.I see that resource as an example of what the future holds.
Shader model 3 supports up to 15 lights at once while
Shader model 2 - only one light effect synced.
Check out mta wiki for details:
http://wiki.multitheftauto.com/wiki/Resource:Dynamic_lighting...
(more)
Version history
Version | Publish Date | Changes | |
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1.5.8 | 2016-06-29 21:41:42 | -added dimension and interior flags for create spot/point light -added setLightInterior, getLightInterior, setLightDimension, getLightDimension exports |
Download |
1.5.7 | 2016-04-05 19:04:29 | -fixed a typo | Download |
1.5.6 | 2016-04-01 00:42:46 | -added an option to create vertex lights for a number of enabled lights -set setForceVertexLight for peds and vehicles to true -added setVertexLights and setForceVertexLights exported functions |
Download |
1.5.5 | 2016-03-21 20:14:48 | -reconfigured vehicle effect | Download |
1.5.3 | 2015-07-18 22:04:53 | -Fixed: setDirLightEnable with no diffuse light crashing the resource. | Download |
1.5.2 | 2015-07-13 01:37:44 | -fixed a typo | Download |
1.5.1 | 2015-03-20 21:07:51 | -updated texture list (for new dynamic_sky resource) | Download |
1.5.0 | 2015-03-16 23:33:40 | -applied setDiffColorRange, setDirColorRange -applied nightSpot (nightMod required) -new functions setNightSpotEnable, setNightSpotRadius, setNightSpotPosition |
Download |
1.4.9 | 2015-03-14 15:01:01 | -applied vehicleEnv texture for non layered vehicle effect -set gMaxLights to 8 (15 is maximum value) |
Download |
1.4.8 | 2015-03-07 06:14:19 | -Applied specular light for windsheild (nightMod) -The vehicle shader effect is applied to windshield (nightMod) -point, spot, diffuse and directional lighting for vehicle non layered effect are properly colored |
Download |
1.4.7 | 2015-03-01 21:35:13 | -updated texture list | Download |
1.4.6 | 2015-02-28 20:06:42 | -added setDiffLightEnable, setDiffLightColor -recreated specular lighting for vehicles -minor changes for nightMod options |
Download |
1.4.4 | 2014-11-07 02:09:22 | -added setNormalShading, getLightDirection, getLightPosition, getLightColor, getLightAttenuation, getLightNormalShading, getLightFalloff, getLightTheta, getLightPhi -directional light code is not applied when the light is not used | Download |
1.4.3 | 2014-11-04 15:03:31 | -shaders are created only on redefinition -added setShadersLayered function |
Download |
1.4.2 | 2014-11-03 02:41:01 | -improved shader performance -dropped the setNormalShadowingAmount function |
Download |
1.4.1 | 2014-10-29 00:14:17 | - fixed a typo | Download |
1.4.0 | 2014-10-25 00:18:33 | -Improved light sorting | Download |
1.3.9 | 2014-10-19 00:19:00 | -id recycling -changes in debug code | Download |
1.3.8 | 2014-09-24 21:36:36 | -updated MTACalcGTACompleteDiffuse | Download |
1.3.7 | 2014-08-16 11:30:51 | -the directional light settings are now properly applied when the shaders are off.(Forcing the effects on or using any other lights is still required for directional light to work) | Download |
1.3.6 | 2014-08-15 18:42:43 | -added a per vertex directional light. -divided effect files for different shader models. |
Download |
1.3.5 | 2014-07-07 21:52:14 | -gWorldNormalShading option is now applied before the world effect is compiled -added setWorldNormalShading and setMaxLights exported functions |
Download |
1.3.4 | 2014-07-02 23:36:28 | -reversed back to 1.3.2 | Download |
1.3.3 | 2014-07-02 23:06:52 | -applied an experimental function createCubeLight (for fog creation) | Download |
1.3.2 | 2014-07-02 17:21:49 | -reconfigured setShaderNightMod, added setShaderPedDiffuse | Download |
1.3.1 | 2014-07-02 02:20:21 | -fixed a typo | Download |
1.3.0 | 2014-07-02 02:01:19 | -applied setShaderDayTime and setShaderNightMod functions ( more info soon) | Download |
1.2.9 | 2014-06-20 11:54:15 | -added setTextureBrightness, setLightsDistFade, setLightsEffectRange | Download |
1.2.8 | 2014-06-17 20:34:56 | -added setGenerateBumpNormals function | Download |
1.2.7 | 2014-06-16 01:11:36 | -Fixed output light sorting issue | Download |
1.2.6 | 2014-06-14 22:11:21 | -Alpha fix (for some transparent objects) | Download |
1.2.4 | 2014-06-09 16:54:23 | First public release | Download |