rssShader Dynamic Sky (shader_dynamic_sky)
Category: | script |
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Author(s): | Ren712 |
Downloads: | 22593 |
Rate: | You need to be logged in to vote |
Rating: | 3.8 (50 Votes) |
Description:
resource: Shader Dynamic Sky v2.2.2
author: Ren712
cooperative resources:
waterShine: https://community.multitheftauto.com/index.php?p=resources..mp;id=7945
waterRefract:https://community.multitheftauto.com/index.php?p=resources..p;id=11394
waterRefractTest3:https://community.multitheftauto.com/index.php?p=resources..p;id=11664
waterRefractTest4:https://community.multitheftauto.com/index.php?p=resources..p;id=11780
pedNormal: https://community.multitheftauto.com/index.php?p=resources..mp;id=7665
Description:
This resource adds a dynamic sky for your MTA.
The sun and moon positions depend on the ingame time.
Current (based on server time) moon phase is counted
on resource start.
The night sky created with spacescape-0.3.
author: Ren712
cooperative resources:
waterShine: https://community.multitheftauto.com/index.php?p=resources..mp;id=7945
waterRefract:https://community.multitheftauto.com/index.php?p=resources..p;id=11394
waterRefractTest3:https://community.multitheftauto.com/index.php?p=resources..p;id=11664
waterRefractTest4:https://community.multitheftauto.com/index.php?p=resources..p;id=11780
pedNormal: https://community.multitheftauto.com/index.php?p=resources..mp;id=7665
Description:
This resource adds a dynamic sky for your MTA.
The sun and moon positions depend on the ingame time.
Current (based on server time) moon phase is counted
on resource start.
The night sky created with spacescape-0.3.
Version history
Version | Publish Date | Changes | |
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2.2.2 | 2018-05-28 20:53:42 | -Added object alpha flag to settings -Reenabled cloudmasked texture |
Download |
2.2.1 | 2018-05-28 19:58:44 | -Setting pixel depth to farClipDistance -Change object id to 2070 (unused) |
Download |
2.2.0 | 2018-03-21 19:27:05 | -Fixed a typo introduced in 2.18 : The effect is switched on/off properly | Download |
2.1.9 | 2018-03-18 21:49:51 | -Added stratosBottomStars variable in settings | Download |
2.1.8 | 2018-03-10 17:37:15 | -Set ZWriteEnable = false for the sphere object -Changed the interpolation code for clouds near horizon -The bottom clouds are shown at lower height -The effect is switched back on after being disabled by foggy weather |
Download |
2.1.7 | 2015-07-10 16:55:45 | -Added moon 'shine through clouds' multiplier -Disabled moon aura |
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2.1.6 | 2015-06-12 01:03:54 | -Prevent object disappearing while entering boat | Download |
2.1.5 | 2015-06-11 23:33:54 | -Prevent object shaking | Download |
2.1.4 | 2015-04-30 22:04:07 | -Fixed a typo | Download |
2.1.3 | 2015-04-30 21:41:03 | -Fixed error: clouds disappearing after switching | Download |
2.1.2 | 2015-04-07 10:10:37 | -configured the effect (messed up in previous version) | Download |
2.1.1 | 2015-04-06 22:49:56 | -added enableHorizonBlending variable | Download |
2.1.0 | 2015-04-03 21:17:08 | -Minor updates for external resource support | Download |
2.0.9 | 2015-03-29 00:34:37 | -Slowed down clouds movement on xy position change | Download |
2.0.8 | 2015-03-27 00:00:59 | -Added isDynamicSkyEnabled exported function -The effects adapt to gFogStart when camera is in water |
Download |
2.0.7 | 2015-03-20 18:12:41 | -Fixed a typo in moon sphere rotation code -added getDynamicMoonVector and getMoonPhaseValue exported functions |
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2.0.6 | 2015-03-20 00:13:55 | -Changed object size factor from fogEnd to farClip -Minor changes in depthBias values between effect layers -Moon vector is now properly set |
Download |
2.0.5 | 2015-03-15 20:36:16 | -Fixed 'stars shining through the moon' bug. | Download |
2.0.4 | 2015-03-13 23:12:35 | -Divided the effects into 2 shaders (saves some more frames) -Different technique for moon |
Download |
2.0.3 | 2015-03-12 01:48:50 | -added a bottom cloud effect (it's applied when camera.z reaches farClipDistance) -fixed effect not reappearing after camera was in water, added alpha fading -improved framerate a bit by exporting some shader calculations to vertex shader -rescaled the cloud texture to 768x768 |
Download |
2.0.2 | 2015-03-11 13:43:40 | -inverted normalMap | Download |
2.0.1 | 2015-03-11 13:38:57 | -all object resources are destroyed on clientResourceStop | Download |
2.0.0 | 2015-03-10 23:30:06 | -rewritten moon phase algorithm (uses MTA 1.4 increased precision of floating-points) -rewritten weather settings -added a proper timer for sky rotation -3 pass shader effect written from scratch -added cloud normal mapping effects -stratosphere effect at defined height -added getDynamicSunVector exported function |
Download |
0.82.0 | 2014-02-11 17:02:59 | - Added the isFogEnabled bool to switch the horizon blending - Reconfigured the fade distance - Reworked some possible alpha issues |
Download |
0.81.0 | 2013-10-22 03:04:02 | -Changed the fading method to prevent horizon flickering. [ I hate GTASA engine ] | Download |
0.80.0 | 2013-10-22 02:12:15 | -Fixed potential drawing moon bug (for some GFX cards) | Download |
0.79.0 | 2013-10-22 01:47:46 | -Applied IgorRodriguesCo's suggestions: -Slowed down cloud movement -The effects fades gradually and blends with horizon -The effect is not visible below the camera |
Download |
0.78.0 | 2013-10-21 06:31:25 | -Changed moon and clouds textures -You can switch the effect /sDynamicSky |
Download |
0.76.0 | 2013-07-23 18:41:20 | -The effect draws properly on higher range. | Download |
0.75.0 | 2013-07-16 22:25:19 | -Minor tweaks to the effect file -Fixed a potential bug in phase counting algorithm |
Download |
0.73.0 | 2013-04-02 23:53:44 | Added variables to control ingame clouds, in effect clouds, some rotation variables. Fixed effect not showing night sky on some graphics cards. |
Download |
0.72.0 | 2013-03-31 23:34:10 | Cleaned up the effect file. | Download |
0.71.0 | 2013-03-31 23:22:41 | Added a proper rotation angle variable. | Download |
0.7.0 | 2013-03-31 23:00:51 | First public release | Download |