rssObject Preview (object_preview)
Category: | script |
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Author(s): | Ren712 |
Downloads: | 5043 |
Rate: | You need to be logged in to vote |
Rating: | 4.2 (20 Votes) |
Description:
Resource: Object Preview v0.7.0
Author: Ren712
This resource lets you create an object that will be drawn on the screen
provided size and position - just like when drawing an image. This way it is easy to
create object preview on GUI (supports drawing in a separate render target).
Works with peds, world objects and vehicles.
The resource itself adds exported clientside functions
Wiki: https://wiki.multitheftauto.com/wiki/Resource:Object_preview
Example resources: (for MRT and non MRT effect)
https://www.dropbox.com/s/p32z7mjr5o6wajj/object_preview_test.zip?dl=0
https://www.dropbox.com/s/t7d4bfjxrb8epdl/object_preview_t..T.zip?dl=0
Note:
Some older graphics cards do not support MRT in shaders.
If You are planning on using this resource on a public server then
consider creating a non MRT effect - then an object will be drawn in the same
render target as the world is. Ofcourse no renderTarget related functions will be supported. ...
(more)
Author: Ren712
This resource lets you create an object that will be drawn on the screen
provided size and position - just like when drawing an image. This way it is easy to
create object preview on GUI (supports drawing in a separate render target).
Works with peds, world objects and vehicles.
The resource itself adds exported clientside functions
Wiki: https://wiki.multitheftauto.com/wiki/Resource:Object_preview
Example resources: (for MRT and non MRT effect)
https://www.dropbox.com/s/p32z7mjr5o6wajj/object_preview_test.zip?dl=0
https://www.dropbox.com/s/t7d4bfjxrb8epdl/object_preview_t..T.zip?dl=0
Note:
Some older graphics cards do not support MRT in shaders.
If You are planning on using this resource on a public server then
consider creating a non MRT effect - then an object will be drawn in the same
render target as the world is. Ofcourse no renderTarget related functions will be supported. ...
(more)
Version history
Version | Publish Date | Changes | |
---|---|---|---|
0.7.0 | 2022-01-07 00:06:31 | -added color filter (added global setColorFilter function) -disabled light effect for ped -added proper slicing to avoid fog related issues -added setVisible and isVisible functions -fixed saveRTToFile improper image size -setElementPosition has warp flag set to false -added setAttached function (and an optional flag to createObjectPreview) to manage preview of attached object to another viewed object -added createTextureReplace, setTextureReplaceTexture, destroyTextureReplace exported functions |
Download |
0.6.9 | 2020-05-16 23:22:07 | -attempt to fix some drawing issues | Download |
0.6.8 | 2018-05-08 23:25:57 | -alpha fix | Download |
0.6.7 | 2016-05-20 20:32:48 | -reverted to 0.5.8 due to issues remaining | Download |
0.6.6 | 2016-05-20 19:16:07 | -based on 0.6.2 method (possible fix) | Download |
0.6.5 | 2016-05-09 23:50:53 | -reverted to 0.5.8 due to current issues. | Download |
0.6.4 | 2016-05-09 23:21:49 | -fixed a typo | Download |
0.6.3 | 2016-05-09 23:03:24 | -possible fix for bug introduced in 0.6.0 | Download |
0.6.2 | 2016-04-08 11:57:39 | -Fixed effects not rendering for some graphics cards. Thanks go to sam@ke for the bugfix. | Download |
0.6.1 | 2016-03-25 02:53:58 | -sent some depth related calculations from vertex to pixel shader. | Download |
0.6.0 | 2016-03-18 16:41:49 | -the MRT effects are using zBuffer separate from main scene -fixes possible near camera zFighting for MRT effects | Download |
0.5.8 | 2016-02-02 12:22:15 | -rewritten ped and object preview effects (possible fix for some users) | Download |
0.5.7 | 2016-02-01 18:35:47 | - minimum distance from camera is now 1 unit - added variable sProjZMult - camera matrix is now set with 2 (up and forward)vectors - changed distance spread values (different for ped, object and vehicle) - deleted some unnecessary render states from shaders | Download |
0.5.6 | 2015-10-30 22:36:25 | -Changed variables defining objects. -Defined some render states - Possible fix for non visible weapons | Download |
0.5.5 | 2015-09-03 07:35:47 | -Possible fix for some GFX not rendering the object. | Download |
0.5.4 | 2015-08-22 21:37:58 | -a single renderTarget is created for all MRT objects now -removed position-normal bias from MRT objects -fixed: can't apply elementRotationOffsets -added error messages for exported functions |
Download |
0.5.3 | 2015-08-01 20:14:01 | -Possible fix for some GFX not rendering an object | Download |
0.5.2 | 2015-08-01 09:09:10 | -added some debug output. If the GFX doesn't support MRT in shaders then the effect will not fallback to non MRT solution (explanation in debug window). | Download |
0.5.1 | 2015-07-30 10:04:41 | -fixed effect not showing for peds or small objects (changed default zDistanceSpread) | Download |
0.5.0 | 2015-07-29 21:05:17 | First public release | Download |