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rsswater refract (shader_water_refract)

Category:script
Author(s):Ren712
Downloads:4214
Rate:You need to be logged in to vote
Rating:3.8 (19 Votes)
Description:
Resource: Shader Water Refract 0.1.6
Author: Ren712

This resource works with (but does not require) shader_dynamic_sky:
https://community.multitheftauto.com/index.php?p=resources..mp;id=6828

The shader is applied to water texture. It makes refractions
of what is below and in it. The method used doesn't need a separate frame to pick
the refraction texture like used in a previous water refract resource. Instead i've used
a transformed dxDrawImage.

The main difference between shader_water_refract_test3 and this is that there is no 1 frame
refraction lag.

The effect also creates a light sun specular on the water surface. The position of
the highlight changes during the night and day.

Requires GFX to support:
-Shader Model 2.0
Uses (but doesn't require):
-Shader Model 3.0 - for sunlight
-Readable ZBuffer in PS - for refraction bleedFix
-MRT in PS - for world texture mask

When experiencing some odd artifacts or bugs - please post that in the comment section.
...

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Version history

Version Publish Date Changes
0.1.6 2017-03-03 23:56:54 -the refraction is drawn permanently, without effect switching (SM3, MRT and DB required) Download
0.1.5 2015-11-01 21:23:15 -the refraction enabled effects are now working properly with or without anti aliasing (resigned from ZWriteEnable state and replaced with readable depthBuffer masking) Download
0.1.4 2015-10-24 23:32:32 - rewritten the effects
- no double bluring of water texture and refracting image
- the effect doesn't require readable depthbuffer support (but might use it to fix refraction leaking)
- shader model 2.0 support (no sunlight)
- more accurate fog fading
- water texture masking (if MRT in shaders enabled)
Download
0.1.3 2015-07-14 22:47:29 -simplified tex_water effect Download
0.1.2 2015-07-14 19:49:02 -reverted effect type back to 0.0.8 (Does not reqire MRT in shader)
-rewritten matrix calculations
-reconfigured the tex_water effect (it is more transparent)
Download
0.1.1 2015-06-26 23:05:22 -Increased refraction intensity Download
0.1.0 2015-06-26 17:11:19 -Since MTA 1.4.1 still has some issues (for some graphics cards) regarding MRT in shaders, I've forced client and server version to 1.5.0 Download
0.0.9 2015-06-25 21:20:23 -Rewritten the effects. Relies on different techniques (MRT in shader) to improve visual look and fix camera issues. Download
0.0.8 2015-06-12 23:53:09 -Camera roll is now passed properly
-Requires MTA Client 1.4.1-9.07181
Download
0.0.7 2015-06-10 20:07:44 -minimized refraction bleeding for objects above water
-two dxImages are being drawn (instead of 9)
-updated list of excluded zones
Download
0.0.6 2015-05-02 21:09:57 -added refraction distortion multiplier
-lowered the water alpha multiplier
Download
0.0.5 2015-04-30 20:46:20 First public release Download