rss/sv-spawn-vehicle-NEW (sv-spawner)

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Rating:3.7 (3 Votes)
Mostly rewritten and modernised /sv vehicle spawner as Static-X's original version was flawed with many bugs/exploits.

Usage: /sv [vehicle id] or [vehicle name]

- Vehicle block list is now consistent (no more ID.decimal exploit to still get blocked veh)

- Fixed glitch where passenger could de-spawn vehicle of driver, by simply using /sv while triggering enter (jack vehicle) anim. Troll bother glitch

- Only lets players replace their own vehicles (as /sv respawns any vehicle you're in to the newly chosen model)
if you want them to be able to replace Freeroam-or other gamemode created vehicles, just add setElementData 'svcreator' to run behind the function creating vehicles in your gamemode

- Blocked vehicles specifically abusable in combination with /sv only BY DEFAULT.. you can define and change it. (like a RC Baron can be binded to spawn on /sv and kill anyone infront of player immediately with its minigun, unfair advantage).. so with the hunter, hydra, etc that give unfair advantage in same fashion.

I give partial credits to Static-X for the initial 2011 idea and script (https://community.multitheftauto.com/index.php?p=resources..p;id=1237) but this remastered script is just a shell of that. It was structurally redesigned.

More bugs than those listed were fixed that I cannot remember.


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Version history

Version Publish Date Changes
3.1.0 2017-09-21 22:46:22 Another rewrite, improved performance and fixed more potential exploits Download
3.0.0 2017-04-13 06:27:22 First public release Download