rssDiver Job (diver_job)
| Category: | script |
|---|---|
| Author(s): | mur3023 |
| Downloads: | 448 |
| Rate: | You need to be logged in to vote |
| Rating: | None (0) |
Description:
Use /diver to start diver and /quitdiver to quit.
Everthing is explained in the job info so i'll just copy paste it here:- (you can search for swim_fix if you just want to fix the swim)
When you are a diver you can can swim faster and you are frozen under water if you release space.
You can play anywhere where there is water.
The objects appear at certain distance near you and disappear at certain distance when you are far.
Normal objects are marked with green blips and mysterious objects are marked with red blips that will take you to a mapped area to find the object that will pay 20x the normal object if it is unbliped and 10x if it is bliped.
You also have options to control your gameplay
*/expmode which turn on/off the blips on objects and you will be paid 2x the normal bliped objects in that case because obviously that will be harder and you will have more sense of exploring the sea.
*/nomo which turn off/on the mystery object.
*/norad which turn off/on radar area for more immersion.
*/mobli which turn on/off mysterious objects blips.
Playing with friends is the same as playing alone but the objects will be synced between players and the objects appear near the leader marked with a blue blip so make sure to stay near him, playing with someone has the following advantages
* the basic most important fun element of playing with someone.
* for explore mode and mysterious objects the unbliped objects will be bliped for other players once someone find it.
So playing with someone make things easier and fun but you still get paid according to your own effort that is how it should be done.
To play with someone you need to do the following steps:
* create a sync key using /setsynkey "key" add any key you like it can be numbers and letters.
* your partners must enter that exact same sync key.
* the leader must now type /synobj to sync the objects between you, the player who typed the command will be the leader.
If I ever have the chance there will be better updates such as
* Most importantly sea creatures (one that you can hunt and can hunt you, one that you can photograpah and one that you can even catch).
* maybe some movement for the objects but that is trivial.
* maybe more mapped mystery places.
Some convenience commands
*/imstuck which push you a little bit infront if you are stuck.
*/setfcd [number] which change your viewing distance, normal vlue is between 800 - 1500 best is 1500 for diver.
*/newobj to get new object.
*/setweather [number] which change your weather, normal vlue is between 0 - 255 best is 0 for diver.
*/setgtime [h:mm] to change time, best is 9 00 for diver.
*/divinf to show diver info.
*/lockgtime to lock game time.
About other players animation bugs they are MTA bugs which can't be fixed and I hope MTA fixes them and if anyone know of a fix I appreciate it. There are two types of these bugs:
- Streamed out players appear with falling off animatoin which can be easily fixed if they jump on surface (already reported in 2018).
- And seeing other diver players who stayed in water long enough with incorrect orientation with their face facing upwards I think as if the server thinks they are drowning since oxygen function is client sided this bug is annoying and can't be fixed (will be reported).
I managed to hack fix both bugs by pushing you underwater in a certain way when you dive which will make the game think like you are swiming underwater which is far better than seeing other players with incorrect orientation, obviously I assume you will still see a lot of animation bugs but if you and your partners want to have a decent animation you simply have to tell them to dive from surface when you see them bugged....
(more)
Everthing is explained in the job info so i'll just copy paste it here:- (you can search for swim_fix if you just want to fix the swim)
When you are a diver you can can swim faster and you are frozen under water if you release space.
You can play anywhere where there is water.
The objects appear at certain distance near you and disappear at certain distance when you are far.
Normal objects are marked with green blips and mysterious objects are marked with red blips that will take you to a mapped area to find the object that will pay 20x the normal object if it is unbliped and 10x if it is bliped.
You also have options to control your gameplay
*/expmode which turn on/off the blips on objects and you will be paid 2x the normal bliped objects in that case because obviously that will be harder and you will have more sense of exploring the sea.
*/nomo which turn off/on the mystery object.
*/norad which turn off/on radar area for more immersion.
*/mobli which turn on/off mysterious objects blips.
Playing with friends is the same as playing alone but the objects will be synced between players and the objects appear near the leader marked with a blue blip so make sure to stay near him, playing with someone has the following advantages
* the basic most important fun element of playing with someone.
* for explore mode and mysterious objects the unbliped objects will be bliped for other players once someone find it.
So playing with someone make things easier and fun but you still get paid according to your own effort that is how it should be done.
To play with someone you need to do the following steps:
* create a sync key using /setsynkey "key" add any key you like it can be numbers and letters.
* your partners must enter that exact same sync key.
* the leader must now type /synobj to sync the objects between you, the player who typed the command will be the leader.
If I ever have the chance there will be better updates such as
* Most importantly sea creatures (one that you can hunt and can hunt you, one that you can photograpah and one that you can even catch).
* maybe some movement for the objects but that is trivial.
* maybe more mapped mystery places.
Some convenience commands
*/imstuck which push you a little bit infront if you are stuck.
*/setfcd [number] which change your viewing distance, normal vlue is between 800 - 1500 best is 1500 for diver.
*/newobj to get new object.
*/setweather [number] which change your weather, normal vlue is between 0 - 255 best is 0 for diver.
*/setgtime [h:mm] to change time, best is 9 00 for diver.
*/divinf to show diver info.
*/lockgtime to lock game time.
About other players animation bugs they are MTA bugs which can't be fixed and I hope MTA fixes them and if anyone know of a fix I appreciate it. There are two types of these bugs:
- Streamed out players appear with falling off animatoin which can be easily fixed if they jump on surface (already reported in 2018).
- And seeing other diver players who stayed in water long enough with incorrect orientation with their face facing upwards I think as if the server thinks they are drowning since oxygen function is client sided this bug is annoying and can't be fixed (will be reported).
I managed to hack fix both bugs by pushing you underwater in a certain way when you dive which will make the game think like you are swiming underwater which is far better than seeing other players with incorrect orientation, obviously I assume you will still see a lot of animation bugs but if you and your partners want to have a decent animation you simply have to tell them to dive from surface when you see them bugged....
(more)
