rssShader Glass Man (shader_glassman)
Category: | script |
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Author(s): | Ren712 |
Downloads: | 1117 |
Rate: | You need to be logged in to vote |
Rating: | 4.9 (7 Votes) |
Description:
Resource: Shader GlassMan 0.1.2
Author: Ren712
The shader is applied to peds. It makes refractions
of what is on the screen. The method used doesn't need a separate frame to pick
the refraction texture. I've used dxDrawImage and ped normals drawn
in a separate render target.
Requires GFX to support:
-MRT in shader
-Readable depth buffer
-Shader Model 3.0
If your hardware doesn't support the requirements you will be noted in the chatbox.
A basic shader model 2.0 effect will be applied instead.
Author: Ren712
The shader is applied to peds. It makes refractions
of what is on the screen. The method used doesn't need a separate frame to pick
the refraction texture. I've used dxDrawImage and ped normals drawn
in a separate render target.
Requires GFX to support:
-MRT in shader
-Readable depth buffer
-Shader Model 3.0
If your hardware doesn't support the requirements you will be noted in the chatbox.
A basic shader model 2.0 effect will be applied instead.
Version history
Version | Publish Date | Changes | |
---|---|---|---|
0.1.2 | 2018-03-21 01:13:25 | -Refraction intensity depends on distance from camera -Readable depth buffer in PS is not required |
Download |
0.1.1 | 2016-04-20 09:26:34 | -Rewritten the event stuff | Download |
0.1.0 | 2015-08-01 20:17:25 | -Possible fix for some GFX not rendering the ped. | Download |
0.0.9 | 2015-07-19 16:43:25 | -Added specular noised light effect -Added variables: noiseColor, refColor, specularPower |
Download |
0.0.8 | 2015-07-19 00:55:47 | First public release | Download |