rsscarshine_reflection_shader
Category: | misc |
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Author(s): | Dutchman101 |
Downloads: | 13275 |
Rate: | You need to be logged in to vote |
Rating: | 4.6 (10 Votes) |
Description:
The best vehicle reflection shader around, unique: takes no FPS toll.
It looks close to real ENB and it has rewritten effects which uses techniques to avoid performance toll like all circulating shaders suffer from; f.e, it creates reflection based purely on GTA default surface materials.
Ren_712, the most recognized FX/shader creator around MTA, assisted with rewriting the effect not long ago, but has never released it. Until now, it was a private resource based on a custom order given to Ren_712 by me. It took months of development to get it to it's current appearance, as it's tricky to try recreate ENB with MTA FX and make the reflection appear more qualitative than existing ones, while also scrapping any performance toll.
By default, players can toggle off the shader with F10.
More information: https://forum.mtasa.com/topic/103097-rel-new-car-reflectio..se-to-enb/
*Note: for any reflection shader to work on custom vehicle models, the texture (material) that is applied to any bodypart that should reflect needs to be listed in client_carshader.lua. If it's not reflecting on your favourite mod, try to get the texture name from TXD or DFF (tga material) and add it into the table in script ("local texturegrun = "
If you dont understand, ask an modeller.
Also, if this shader conflicts with custom ENB's and creates weird visual glitches, the problem can also be resolved by editing the textures table, as that means their GTA ENB is applying reflections and FX to the same textures. However, this is a rare issue and only with 'glitchy' (bad, custom) GTA ENB's.
It looks close to real ENB and it has rewritten effects which uses techniques to avoid performance toll like all circulating shaders suffer from; f.e, it creates reflection based purely on GTA default surface materials.
Ren_712, the most recognized FX/shader creator around MTA, assisted with rewriting the effect not long ago, but has never released it. Until now, it was a private resource based on a custom order given to Ren_712 by me. It took months of development to get it to it's current appearance, as it's tricky to try recreate ENB with MTA FX and make the reflection appear more qualitative than existing ones, while also scrapping any performance toll.
By default, players can toggle off the shader with F10.
More information: https://forum.mtasa.com/topic/103097-rel-new-car-reflectio..se-to-enb/
*Note: for any reflection shader to work on custom vehicle models, the texture (material) that is applied to any bodypart that should reflect needs to be listed in client_carshader.lua. If it's not reflecting on your favourite mod, try to get the texture name from TXD or DFF (tga material) and add it into the table in script ("local texturegrun = "
If you dont understand, ask an modeller.
Also, if this shader conflicts with custom ENB's and creates weird visual glitches, the problem can also be resolved by editing the textures table, as that means their GTA ENB is applying reflections and FX to the same textures. However, this is a rare issue and only with 'glitchy' (bad, custom) GTA ENB's.
Version history
Version | Publish Date | Changes | |
---|---|---|---|
1.1.4 | 2019-05-31 10:02:44 | parameter tweak for better reflection appearance | Download |
1.1.3 | 2019-04-26 23:13:18 | small tweaks and fixed specular light direction | Download |
1.1.2 | 2018-07-10 02:18:19 | optimized default shader config | Download |
1.1.0 | 2018-05-17 14:24:43 | updated reflection technique (raytracing) and further improvements | Download |
1.0.0 | 2018-02-21 21:57:09 | First public release | Download |