rsstexture_replace_shader
Category: | script |
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Author(s): | Dutchman101 |
Downloads: | 1893 |
Rate: | You need to be logged in to vote |
Rating: | 3.8 (4 Votes) |
Description:
*Note: this is a proof of concept resource, F2 will only work in this way: spawns several wrap-textured Infernus'es at center of map (that farm) and apply diverse textures to them.
This resource allow you to replace textures with shader technique, for example vehicle wraps to add custom logo's etcetera to unique vehicle instances (same vehicle ID, different logo's etc) for example with .PNG textures.
It's a very generic texture replacement shader so anyone could use and modify easily to their needs, it also works quite well on the go (add in your own PNG textures or use templates) + contains many sample tex images
The pro of this fx is that it doesnt load GTA, not consuming video memory by using optimized GTA standard texture techniques (these shaders wont slow down PC's, takes same load toll as GTA SA standard)
Read https://forum.mtasa.com/topic/96136-rel-texture-replacemen..wraps-etc/ for a background to this resource.
This resource allow you to replace textures with shader technique, for example vehicle wraps to add custom logo's etcetera to unique vehicle instances (same vehicle ID, different logo's etc) for example with .PNG textures.
It's a very generic texture replacement shader so anyone could use and modify easily to their needs, it also works quite well on the go (add in your own PNG textures or use templates) + contains many sample tex images
The pro of this fx is that it doesnt load GTA, not consuming video memory by using optimized GTA standard texture techniques (these shaders wont slow down PC's, takes same load toll as GTA SA standard)
Read https://forum.mtasa.com/topic/96136-rel-texture-replacemen..wraps-etc/ for a background to this resource.
Version history
Version | Publish Date | Changes | |
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1.5.0 | 2017-06-03 15:55:57 | First public release | Download |